Team behind $50M+ in ad spend

Mobile Game Ads For eCommerce Brands

We create ads onAppLovin. You get the results.

Auri NutritionAuri Nutrition
SuperBonsaiSuperBonsai
WellthyWellthy
LebantaLebanta

The cost to advertise on

Facebook has almost doubled!

The winners aren't spending more on Meta. They are diversifying.

Meta Average CPM

Facebook ads cost 3× more

2020 – 2026 (USD)

Confect.io 2026 Meta Andromeda Study: 3,014 eCommerce advertisers, $834M in spend

Average Ad Lifespan

2weeks

Meta ads burn out faster than ever.

Before8 weeks
Now2 weeks

Mobile Gaming Audience

85%

net-new customers

85% of customers from mobile game ads have never seen your Meta campaigns.

Source: AppsFlyer Mobile Gaming Report

Access 1 billion+ daily active users
on mobile apps

The largest untapped ad channel for e-commerce brands

The Buyer

Not who you’d expect.

96% of buyers are 45+.

Female.

Financially comfortable.

$100+/mo spent online.

They’re not on your Instagram.

They’re not seeing your Meta ads.

They’re playing mobile games.

45+ Buyers

0%

of mobile game ad buyers are 45+

KNO · 5,500+ attribution surveys

60%female
77%spend $100+/mo online
70%household decision makers

39% less likely to be on Instagram. This audience isn’t seeing your Meta ads.

Your Meta ads don’t work.

Mobile games demand their own creative.

Creative priority over time across FB/IG/TikTok, YouTube, and AppLovin — showing how attention demand curves differ by surface across a 30-second spot.
Hooks fight for attention. Non-skippable ads reward the full story.
The Mismatch

Why Animation > UGC

Your UGC works on Meta.
Talking heads. Testimonials. Influencer Whitelisting.
But this isn’t a feed.
Animated games deserve animated ads.

Native to the format

Animated mobile game ad

Foreign to the format

UGC talking head ad

Scale Without Creators

Creators are a bottleneck. Animation isn’t.

UGC has a ceiling. Kill creative fatigue with ad variations in weeks, not months.

UGCSource creatorVet portfolioNegotiate rateSend briefWait weeksApprovedStart over
Source creators. Negotiate rates. Chase revisions. Repeat.
AnimationReviewApproveMultiply
From idea to hundreds of ad variations. Zero bottlenecks.
What We Build

Creative formats that scale

20+ animation styles built for mobile games.
Behind every style, thousands of failed renders we learned from.
We're not a 'generalist' that promises every ad type.
It's the only thing we do.

Claymation

Claymation

The clay, handmade texture builds trust.

Pixar-Style

Pixar-Style

Pixar-level emotional storytelling in seconds.

Character-Driven

Character-Driven

Bring your product's ingredients to life.

Educate your viewer.

X-rays, inside the body, before & after. Put viewers where most ads can't.

Mirror your customer.

Their kitchen, commute, morning routine. Show your customer's real life in a style they watch.

Make complex products fun.

Explaining a complex product is impossible. Animation makes people learn and love watching it.

How It Works

Live on AppLovin in 14 days.

Deep Dive

We study your brand, competitors, and the mobile gaming landscape. By day 3, you have a creative roadmap built around your product.

Ryan To

Ryan To

Founder, JOMU

Scaled Creator Marketing to over 1 billion views for Consumer Brands.

ex-Growth at Skio, powering Shopify brands like Liquid I.V., Milk Bar, Barstool, Unilever, and KraveBeauty.

I share distribution, brand building, and marketing insights to over 120k marketers.

LinkedInInstagram

I'm Ryan! 👋

I spent 3 years scaling creator marketing for consumer brands. Every few months, something broke:

  • -TikTok bans + fulfillment center concerns
  • -Meta Andromeda updates rising CPAs + ad creative fatigue
  • -Competitors stealing our creatives everywhere

I moved from LA to SF to join Founders Inc, one of SF's top incubators, to find the next advertising model.

After working with advisors like AppLovin's ex-CTO, we found it: mobile games.

Book a Call with the Founder
Work With Us

Ready to scale creatives on mobile game ads?

This is for you if:

  • You run a DTC brand.
  • You have product-market fit.
  • You're spending at least $100,000 a month on ads.
  • In a position to launch and scale.

First ads live in 14 days. No long-term contracts.